![]() Although there's a disappointing lack of a PAL-60 mode (grrr), and no widescreen option (grrrrrrr), this is as good a conversion of Ubi's largely excellent stealth romp as anyone could reasonably expect, with some impressive technical trickery on show. Although the previous Splinter Cell port to PS2 was - at times - an approximation of the Xbox original, with a slower frame rate and less impressive lighting effects, it would be a picky man that levels the same accusations at this attempt. ![]() The first thing to note is, as ever, the visuals. But when a game like Splinter Cell: Pandora Tomorrow comes along on Xbox and PC first, we're always curious to see how Sony's increasingly ageing warhorse is keeping pace with its more powerful counterparts. It's the gaming equivalent of reviewing an audio CD, then the Minidisc, then the cassette version. the PS2 - and every other format falls in line. ![]() In this era of multi-format releases, is there much point spending hours looking at numerous different versions of the same game? In the vast majority of cases the game's been designed at the lowest common denominator level - i.e. ![]()
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